Unofficial reference · launch build 2026-10-20 · checked 2026-10-21
Star Trek: Outposts Unknown

Achievements List & Guide

Quick answer

Fifty-three achievements: eleven come from normal campaign play, the rest are build goals, crew goals and self-imposed constraints that cannot all be earned in the same run.

Star Trek: Outposts Unknown ships with 53 Steam achievements, and they are a better syllabus than any tutorial. Read the list once and you can see the shape of the game the designers intended: establish, upgrade, expand to three planets, then replay the campaign under deliberately uncomfortable constraints.

The list divides into three groups: outpost achievements carry a normal run, crew achievements ask you to look at the people, and campaign achievements are where the difficulty lives — several are mutually exclusive in a single playthrough.

Outpost and systems achievements

Twenty-eight of the fifty-three are about what you build. None demand a specific strategy; all reward breadth, patience and finishing what you started.

AchievementHow it unlocks
A New FrontierEstablish your first outpost.
FascinatingSuccessfully research your first Exploration Point.
Strange New LifeInvestigate your first flora.
Surviving StarsBuild 5 shield emitters.
Technological LeapReach Tier 2 of the tech tree.
Peak InnovationReach Tier 5 of the tech tree.
Made in the StarsCraft your first item.
Expanding HorizonsEstablish an outpost on a second planet.
A Growing FederationEstablish an outpost on a third planet.
Commanding PresenceUpgrade 3 ops centers to level 10.
Starfleet LifelineGet to level 3 resupplies.
Fully OperationalFully upgrade a building.
Into the DeepComplete a Tier 3 Exploration Point.
Master of InnovationPurchase every upgrade in the tech tree.
The Forest ReturnsRegrow 100 trees.
NIX-IONHave 20 buildings go to system failure.
Set Phasers To Love MeDestroy 20 roots.
Captain's First LogComplete your first mission.
Masterwork EngineeringManufacture your first Tier 3 or higher item.
Foundation of the FutureBuild a building from every category.
Master SurveyorInvestigate every resource.
A Touch of HomePlace one of every decorative object.
Nothing Left UnexploredClear the fog of war across a whole planet.
Charting the UnknownClear the fog of war on every planet you visit.
Architect of the FrontierBuild 36 different structures.
Engineering Never SleepsRepair 20 different buildings.
Replicator MasteryCraft 30 different recipes.
Fully OptimizedUpgrade 18 different buildings to max level.

Crew achievements

Fourteen are about the roster. Two — losing a red shirt, and losing a crew member to cold on Korou — unlock when things go wrong.

AchievementHow it unlocks
Welcome AboardGet your first new recruit.
Medical BreakthroughCure a crew member of tetryon radiation.
Away Team AssembledSend 4 crew members out in an air vehicle on the same trip.
Murphy's LawExperience an attack on a crew, a storm, a power outage, a water outage and a building needing repair all at the same time.
The Outpost Must SurviveLose a crew member to the cold on Korou.
El PresidenteAssign 20 field commands.
He's Dead, JimLose your first red shirt.
The Next GenerationPromote a crew member to the highest rank.
Infinite DiversityHave one of every species of crew.
NarcissismMake your own call sign.
The Spirit of StarfleetMaximize crew morale with more than 20 crew members.
OverqualifiedAssign a senior officer to a very basic job.
More Work?Have more than 50 work orders in the logistics queue.
The Best and BrightestTrain every crew specialization to the highest rank.

Campaign and challenge achievements

Eleven achievements measure how you finish. This is the group that cannot be done in one pass: "Trust in Science" wants no shields, "Grounded Exploration" wants no vehicles, "Self-Sufficient Frontier" wants no high-tier resupply requests, and the four scenario achievements want a clean run with no outage, no crew loss and no repairs.

AchievementHow it unlocks
The Final ReportFinish the campaign.
Grounded ExplorationComplete the campaign without using vehicles.
Self-Sufficient FrontierComplete the campaign without requesting high-tier resources.
Trust in ScienceComplete the campaign without using shields.
Ahead of ScheduleComplete the campaign within 60 days.
Small Crew, Big MissionComplete the campaign with fewer than 40 crew.
Continuous OperationComplete a scenario without experiencing a power outage.
No One Left BehindComplete a scenario without losing a crew member.
Built to LastComplete a scenario without ever having to repair a building.
Under FireSurvive a Nausicaan raid.
The Starfleet SpiritComplete the campaign without letting crew morale drop below 45%.

How to plan a run

A short list of achievements that pull in opposite directions:

PairWhy they conflict
Trust in Science vs Surviving StarsOne forbids shields, the other requires five emitters
Grounded Exploration vs Away Team AssembledOne forbids vehicles, the other needs an air trip
Ahead of Schedule vs Master SurveyorSpeed versus clearing every resource node
Small Crew, Big Mission vs The Spirit of StarfleetFewer than 40 crew versus maxed morale above 20 crew

That friction is the point: the list is the game asking you to replay it with a different theory of what a good outpost is.